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- package view;
- import model.Inventory;
- import java.awt.*;
- public class InventoryView {
- private GamePanel gp;
- private int inventoryHeight, inventoryWidth, inventoryY, inventoryX;
- public InventoryView(GamePanel gamePanel){
- this.gp = gamePanel;
- }
- public void drawInventoryOverlay(Graphics2D g2) {
- int overlayX = 20;
- int overlayY = 20;
- int slotSize = 48;
- int slotSpacing = 8;
- int slotCount = gp.inventory.getUniqueItemsCount(); // Change as needed
- int overlayWidth = slotSize + 2* slotSpacing;
- int overlayHeight = (slotSize + slotSpacing) * slotCount + slotSpacing;
- // Background panel
- g2.setColor(new Color(0, 0, 0, 160)); // semi-transparent black
- g2.fillRoundRect(overlayX, overlayY, overlayWidth, overlayHeight, 15, 15);
- // Draw slots
- g2.setColor(Color.LIGHT_GRAY);
- for (int i = 0; i < slotCount; i++) {
- int x = overlayX + slotSpacing;
- int y = overlayY + slotSpacing + i * (slotSize + slotSpacing);
- g2.fillRoundRect(x, y, slotSize, slotSize, 10, 10);
- // Optional: draw slot index or placeholder icon
- g2.setColor(Color.DARK_GRAY);
- g2.setFont(new Font("Arial", Font.PLAIN, 14));
- g2.drawString("Slot " + (i + 1), x + 5, y + slotSize / 2 + 5);
- g2.setColor(Color.LIGHT_GRAY); // reset color for next slot
- }
- }
- public int getInventoryHeight() {
- return inventoryHeight;
- }
- public int getInventoryWidth() {
- return inventoryWidth;
- }
- public int getInventoryY() {
- return inventoryY;
- }
- public int getInventoryX() {
- return inventoryX;
- }
- }
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