package view.tile.interactive; import controller.GameController; import controller.tiles.interactive.InteractiveTileController; public class IronMineView extends InteractiveTileView { public IronMineView(int scaleX, int scaleY, GameController gc, InteractiveTileController controller, int level) { super( scaleX, scaleY, controller, gc.getView().tileManager); if(level == 1){ setImage("/tiles/iron_mine/iron_mine_1.png"); } else if(level == 2) { setImage("/tiles/iron_mine/iron_mine_2.png"); } } }