package view.tile.interactive; import controller.GameController; import controller.tiles.interactive.InteractiveTileController; public class LighthouseView extends InteractiveTileView { public LighthouseView(int scaleX, int scaleY, GameController gc, InteractiveTileController controller, int level) { super( scaleX, scaleY, controller, gc.getView().tileManager); if(level == 1){ setImage("/tiles/lighthouse/lighthouse_5.png"); } else if(level == 2) { setImage("/tiles/lighthouse/lighthouse_5.png"); } else if (level ==3){ setImage("/tiles/lighthouse/lighthouse_5.png"); } else if (level == 4) { setImage("/tiles/lighthouse/lighthouse_5.png"); } else if (level == 5) { setImage("/tiles/lighthouse/lighthouse_5.png"); } } }