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- buildscript {
- repositories {
- gradlePluginPortal()
- }
- dependencies {
- classpath "io.github.fourlastor:construo:2.1.0"
- if(enableGraalNative == 'true') {
- classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
- }
- }
- }
- plugins {
- id "application"
- }
- apply plugin: 'io.github.fourlastor.construo'
- import io.github.fourlastor.construo.Target
- sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
- application.mainClass = 'me.lethunderhawk.lwjgl3.Lwjgl3Launcher'
- application.applicationName = appName
- eclipse.project.name = appName + '-lwjgl3'
- java.sourceCompatibility = 21
- java.targetCompatibility = 21
- if (JavaVersion.current().isJava9Compatible()) {
- compileJava.options.release.set(21)
- }
- dependencies {
- implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
- implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
- implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
- implementation project(':core')
- if(enableGraalNative == 'true') {
- implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
- implementation "io.github.berstanio:gdx-svmhelper-extension-box2d:$graalHelperVersion"
- }
- // Forces LWJGL3 to use at least $lwjgl3Version, currently 3.4.1, to avoid problems on Java 25 and up.
- constraints{
- implementation("org.lwjgl:lwjgl:$lwjgl3Version")
- implementation("org.lwjgl:lwjgl-glfw:$lwjgl3Version")
- implementation("org.lwjgl:lwjgl-jemalloc:$lwjgl3Version")
- implementation("org.lwjgl:lwjgl-openal:$lwjgl3Version")
- implementation("org.lwjgl:lwjgl-opengl:$lwjgl3Version")
- implementation("org.lwjgl:lwjgl-stb:$lwjgl3Version")
- }
- }
- def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
- run {
- workingDir = rootProject.file('assets').path
- // You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
- //setIgnoreExitValue(true)
- jvmArgs += "--enable-native-access=ALL-UNNAMED"
- if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
- }
- jar {
- // sets the name of the .jar file this produces to the name of the game or app, with the version after.
- archiveFileName.set("${appName}-${projectVersion}.jar")
- // the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
- duplicatesStrategy = DuplicatesStrategy.EXCLUDE
- dependsOn configurations.runtimeClasspath
- from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
- // these "exclude" lines remove some unnecessary duplicate files in the output JAR.
- exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
- dependencies {
- exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
- }
- // setting the manifest makes the JAR runnable.
- // enabling native access helps avoid a warning when Java 24 or later runs the JAR.
- // setting Multi-Release to true allows LWJGL3 to use different classes on recent Java versions.
- manifest {
- attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED', 'Multi-Release': 'true'
- }
- // this last step may help on some OSes that need extra instruction to make runnable JARs.
- doLast {
- file(archiveFile).setExecutable(true, false)
- }
- }
- // Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
- // The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
- tasks.register("jarMac") {
- dependsOn("jar")
- group("build")
- jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
- jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
- 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
- dependencies {
- jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
- 'META-INF/INDEX.LIST', 'META-INF/maven/**')
- }
- }
- // Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
- // The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
- tasks.register("jarLinux") {
- dependsOn("jar")
- group("build")
- jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
- jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
- 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
- dependencies {
- jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
- 'META-INF/INDEX.LIST', 'META-INF/maven/**')
- }
- }
- // Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
- // The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
- tasks.register("jarWin") {
- dependsOn("jar")
- group("build")
- jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
- jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
- 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
- dependencies {
- jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
- 'META-INF/INDEX.LIST', 'META-INF/maven/**')
- }
- }
- construo {
- // name of the executable
- name.set(appName)
- // human-readable name, used for example in the `.app` name for macOS
- humanName.set(appName)
- jlink {
- guessModulesFromJar.set(false)
- // You may need to add more modules, as needed.
- modules.addAll("java.base", "java.management", "java.desktop", "jdk.unsupported")
- }
- targets.configure {
- register("linuxX64", Target.Linux) {
- architecture.set(Target.Architecture.X86_64)
- jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_linux_hotspot_21.0.10_7.tar.gz")
- // Linux does not currently have a way to set the icon on the executable
- }
- register("macM1", Target.MacOs) {
- architecture.set(Target.Architecture.AARCH64)
- jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_aarch64_mac_hotspot_21.0.10_7.tar.gz")
- // macOS needs an identifier
- identifier.set("me.lethunderhawk." + appName)
- // Optional: icon for macOS, as an ICNS file
- macIcon.set(project.file("icons/logo.icns"))
- }
- register("macX64", Target.MacOs) {
- architecture.set(Target.Architecture.X86_64)
- jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_mac_hotspot_21.0.10_7.tar.gz")
- // macOS needs an identifier
- identifier.set("me.lethunderhawk." + appName)
- // Optional: icon for macOS, as an ICNS file
- macIcon.set(project.file("icons/logo.icns"))
- }
- register("winX64", Target.Windows) {
- architecture.set(Target.Architecture.X86_64)
- // Optional: icon for Windows, as a PNG
- icon.set(project.file("icons/logo.png"))
- jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_windows_hotspot_21.0.10_7.zip")
- // Uncomment the next line to show a console when the game runs, to print messages.
- //useConsole.set(true)
- }
- }
- }
- // Equivalent to the jar task; here for compatibility with gdx-setup.
- tasks.register('dist') {
- dependsOn 'jar'
- }
- distributions {
- main {
- contents {
- into('libs') {
- project.configurations.runtimeClasspath.files.findAll { file ->
- file.getName() != project.tasks.jar.outputs.files.singleFile.name
- }.each { file ->
- exclude file.name
- }
- }
- }
- }
- }
- startScripts.dependsOn(':lwjgl3:jar')
- startScripts.classpath = project.tasks.jar.outputs.files
- // Helps if debugging on Linux with an Nvidia GPU.
- // This means StartupHelper won't try to restart the JVM, which can prevent debugging.
- // This only applies to Gradle tasks, not main methods debugged when launching a main() method directly.
- // As a more general solution, set the environment variable __GL_THREADED_OPTIMIZATIONS to 0 globally, on Linux
- // machines with Nvidia GPUs where you need to debug LWJGL3 apps and games.
- // You can also set __GL_THREADED_OPTIMIZATIONS to 0 in run configurations, which you would need per main() method.
- // StartupHelper will still restart the JVM to set this environment variable when run as a distributable JAR, which is
- // a good thing for end users. They won't need to ever set the debug-specific environment variable.
- tasks.withType(JavaExec.class).configureEach {
- environment("__GL_THREADED_OPTIMIZATIONS", 0)
- }
- if(enableGraalNative == 'true') {
- apply from: file("nativeimage.gradle")
- }
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