package me.lethunderhawk; import com.badlogic.gdx.Game; import com.badlogic.gdx.assets.AssetManager; import me.lethunderhawk.event.EventDispatcher; import me.lethunderhawk.event.ExampleEventListener; import me.lethunderhawk.network.packet.PacketRegistry; import me.lethunderhawk.screen.MenuScreen; public class Main extends Game { public AssetManager assetManager = new AssetManager(); @Override public void create() { setScreen(new MenuScreen(this)); EventDispatcher.addListener(new ExampleEventListener()); } @Override public void dispose() { assetManager.dispose(); super.dispose(); } }