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+
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+buildscript {
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+ repositories {
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+ gradlePluginPortal()
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+ }
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+ dependencies {
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+ classpath "io.github.fourlastor:construo:2.1.0"
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+ if(enableGraalNative == 'true') {
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+ classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
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+ }
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+ }
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+}
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+plugins {
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+ id "application"
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+}
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+apply plugin: 'io.github.fourlastor.construo'
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+
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+
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+import io.github.fourlastor.construo.Target
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+
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+sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
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+application.mainClass = 'me.lethunderhawk.lwjgl3.Lwjgl3Launcher'
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+application.applicationName = appName
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+eclipse.project.name = appName + '-lwjgl3'
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+java.sourceCompatibility = 21
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+java.targetCompatibility = 21
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+if (JavaVersion.current().isJava9Compatible()) {
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+ compileJava.options.release.set(21)
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+}
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+
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+dependencies {
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+ implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
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+ implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
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+ implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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+ implementation project(':core')
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+
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+ if(enableGraalNative == 'true') {
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+ implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
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+ implementation "io.github.berstanio:gdx-svmhelper-extension-box2d:$graalHelperVersion"
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+
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+ }
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+ // Forces LWJGL3 to use at least $lwjgl3Version, currently 3.4.1, to avoid problems on Java 25 and up.
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+ constraints{
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+ implementation("org.lwjgl:lwjgl:$lwjgl3Version")
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+ implementation("org.lwjgl:lwjgl-glfw:$lwjgl3Version")
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+ implementation("org.lwjgl:lwjgl-jemalloc:$lwjgl3Version")
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+ implementation("org.lwjgl:lwjgl-openal:$lwjgl3Version")
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+ implementation("org.lwjgl:lwjgl-opengl:$lwjgl3Version")
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+ implementation("org.lwjgl:lwjgl-stb:$lwjgl3Version")
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+ }
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+}
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+
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+def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
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+
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+run {
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+ workingDir = rootProject.file('assets').path
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+// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
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+ //setIgnoreExitValue(true)
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+ jvmArgs += "--enable-native-access=ALL-UNNAMED"
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+ if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
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+}
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+
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+jar {
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+// sets the name of the .jar file this produces to the name of the game or app, with the version after.
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+ archiveFileName.set("${appName}-${projectVersion}.jar")
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+// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
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+ duplicatesStrategy = DuplicatesStrategy.EXCLUDE
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+ dependsOn configurations.runtimeClasspath
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+ from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
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+// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
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+ exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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+ dependencies {
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+ exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
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+ }
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+// setting the manifest makes the JAR runnable.
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+// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
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+// setting Multi-Release to true allows LWJGL3 to use different classes on recent Java versions.
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+ manifest {
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+ attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED', 'Multi-Release': 'true'
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+ }
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+// this last step may help on some OSes that need extra instruction to make runnable JARs.
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+ doLast {
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+ file(archiveFile).setExecutable(true, false)
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+ }
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+}
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+
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+// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
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+// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
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+tasks.register("jarMac") {
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+ dependsOn("jar")
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+ group("build")
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+ jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
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+ jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
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+ 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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+ dependencies {
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+ jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
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+ 'META-INF/INDEX.LIST', 'META-INF/maven/**')
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+ }
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+}
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+
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+// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
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+// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
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+tasks.register("jarLinux") {
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+ dependsOn("jar")
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+ group("build")
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+ jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
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+ jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
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+ 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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+ dependencies {
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+ jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
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+ 'META-INF/INDEX.LIST', 'META-INF/maven/**')
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+ }
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+}
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+
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+// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
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+// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
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+tasks.register("jarWin") {
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+ dependsOn("jar")
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+ group("build")
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+ jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
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+ jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
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+ 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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+ dependencies {
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+ jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
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+ 'META-INF/INDEX.LIST', 'META-INF/maven/**')
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+ }
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+}
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+
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+construo {
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+ // name of the executable
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+ name.set(appName)
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+ // human-readable name, used for example in the `.app` name for macOS
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+ humanName.set(appName)
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+ jlink {
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+ guessModulesFromJar.set(false)
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+ // You may need to add more modules, as needed.
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+ modules.addAll("java.base", "java.management", "java.desktop", "jdk.unsupported")
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+ }
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+
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+ targets.configure {
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+ register("linuxX64", Target.Linux) {
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+ architecture.set(Target.Architecture.X86_64)
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+ jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_linux_hotspot_21.0.10_7.tar.gz")
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+ // Linux does not currently have a way to set the icon on the executable
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+ }
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+ register("macM1", Target.MacOs) {
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+ architecture.set(Target.Architecture.AARCH64)
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+ jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_aarch64_mac_hotspot_21.0.10_7.tar.gz")
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+ // macOS needs an identifier
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+ identifier.set("me.lethunderhawk." + appName)
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+ // Optional: icon for macOS, as an ICNS file
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+ macIcon.set(project.file("icons/logo.icns"))
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+ }
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+ register("macX64", Target.MacOs) {
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+ architecture.set(Target.Architecture.X86_64)
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+ jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_mac_hotspot_21.0.10_7.tar.gz")
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+ // macOS needs an identifier
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+ identifier.set("me.lethunderhawk." + appName)
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+ // Optional: icon for macOS, as an ICNS file
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+ macIcon.set(project.file("icons/logo.icns"))
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+ }
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+ register("winX64", Target.Windows) {
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+ architecture.set(Target.Architecture.X86_64)
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+ // Optional: icon for Windows, as a PNG
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+ icon.set(project.file("icons/logo.png"))
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+ jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_windows_hotspot_21.0.10_7.zip")
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+ // Uncomment the next line to show a console when the game runs, to print messages.
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+ //useConsole.set(true)
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+ }
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+ }
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+}
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+
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+// Equivalent to the jar task; here for compatibility with gdx-setup.
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+tasks.register('dist') {
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+ dependsOn 'jar'
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+}
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+
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+distributions {
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+ main {
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+ contents {
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+ into('libs') {
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+ project.configurations.runtimeClasspath.files.findAll { file ->
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+ file.getName() != project.tasks.jar.outputs.files.singleFile.name
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+ }.each { file ->
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+ exclude file.name
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+ }
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+ }
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+ }
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+ }
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+}
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+
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+startScripts.dependsOn(':lwjgl3:jar')
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+startScripts.classpath = project.tasks.jar.outputs.files
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+
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+// Helps if debugging on Linux with an Nvidia GPU.
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+// This means StartupHelper won't try to restart the JVM, which can prevent debugging.
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+// This only applies to Gradle tasks, not main methods debugged when launching a main() method directly.
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+// As a more general solution, set the environment variable __GL_THREADED_OPTIMIZATIONS to 0 globally, on Linux
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+// machines with Nvidia GPUs where you need to debug LWJGL3 apps and games.
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+// You can also set __GL_THREADED_OPTIMIZATIONS to 0 in run configurations, which you would need per main() method.
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+// StartupHelper will still restart the JVM to set this environment variable when run as a distributable JAR, which is
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+// a good thing for end users. They won't need to ever set the debug-specific environment variable.
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+tasks.withType(JavaExec.class).configureEach {
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+ environment("__GL_THREADED_OPTIMIZATIONS", 0)
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+}
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+
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+if(enableGraalNative == 'true') {
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+ apply from: file("nativeimage.gradle")
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+}
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