ClanSettingsGUI.java 2.8 KB

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  1. package me.lethunderhawk.clans.gui;
  2. import me.lethunderhawk.bazaarflux.util.gui.InventoryGUI;
  3. import me.lethunderhawk.clans.settings.ClanSetting;
  4. import me.lethunderhawk.clans.settings.ClanSettings;
  5. import me.lethunderhawk.main.util.UnItalic;
  6. import net.kyori.adventure.text.Component;
  7. import org.bukkit.Material;
  8. import org.bukkit.entity.Player;
  9. import org.bukkit.inventory.ItemStack;
  10. import org.bukkit.inventory.meta.ItemMeta;
  11. import java.util.concurrent.atomic.AtomicInteger;
  12. public class ClanSettingsGUI extends InventoryGUI {
  13. private final Player player;
  14. private final ClanSettings settings;
  15. public ClanSettingsGUI(Player player, ClanSettings settings) {
  16. super("Clan Settings", 36);
  17. this.player = player;
  18. this.settings = settings;
  19. buildGUI();
  20. }
  21. private void buildGUI() {
  22. fillGlassPaneBackground();
  23. setBackButton(30);
  24. setCloseButton(31);
  25. buildItems();
  26. }
  27. private void buildItems() {
  28. AtomicInteger slot = new AtomicInteger(10);
  29. settings.asMap().forEach((setting, value) -> {
  30. ItemStack settingsItem;
  31. if(value == true){
  32. settingsItem = new ItemStack(Material.LIME_STAINED_GLASS_PANE);
  33. }else{
  34. settingsItem = new ItemStack(Material.RED_STAINED_GLASS_PANE);
  35. }
  36. ItemMeta meta = settingsItem.getItemMeta();
  37. meta.displayName(getReadableNameFromSetting(setting));
  38. settingsItem.setItemMeta(UnItalic.removeItalicFromMeta(meta));
  39. setItemWithClickAction(slot.get(), settingsItem, (p, type) -> {
  40. settings.toggleSetting(setting);
  41. update();
  42. });
  43. slot.getAndIncrement();
  44. });
  45. }
  46. private Component getReadableNameFromSetting(ClanSetting setting) {
  47. switch (setting){
  48. case ClanSetting.BLOCK_BREAK -> {
  49. return Component.text("Breaking Blocks");
  50. }
  51. case ClanSetting.BLOCK_PLACE -> {
  52. return Component.text("Placing Blocks");
  53. }
  54. case ClanSetting.INTERACT_IGNITION -> {
  55. return Component.text("Igniting Blocks");
  56. }
  57. case ClanSetting.INTERACT_BLOCK -> {
  58. return Component.text("Interacting with Blocks");
  59. }
  60. case ClanSetting.INTERACT_ENTITY -> {
  61. return Component.text("Interacting with Entities");
  62. }
  63. case ClanSetting.OPEN_CONTAINER -> {
  64. return Component.text("Opening Containers");
  65. }
  66. case ClanSetting.USE_ANVIL -> {
  67. return Component.text("Using Anvil");
  68. }
  69. default -> {
  70. return Component.text(setting.name());
  71. }
  72. }
  73. }
  74. @Override
  75. public void update() {
  76. buildItems();
  77. }
  78. }