Bazaarflux
Bazaarflux is a modular, performance‑oriented Minecraft server plugin designed to build a living player‑driven world. It combines clans, land control, trading, economy systems and automation into one coherent gameplay layer — without unnecessary bloat.
Built for long‑term servers that value progression, cooperation, and strategic depth.
✨ Core Philosophy
- Player‑driven economy – supply and demand emerge naturally
- Territorial gameplay – land ownership actually matters
- Automation with limits – power grows, but never unchecked
- Extensible design – features are built to expand cleanly
🏰 Clans
Clans are the social and strategic backbone of Bazaarflux.
Features:
- Create and manage clans
- Clan roles with granular permissions
- Shared clan storage and assets
- Clan chat & internal coordination
- Clan‑bound upgrades and systems
Clans are deeply integrated into claims, economy, trading and minions.
🗺️ Claims (Land Control)
Land is power. Bazaarflux introduces a structured claiming system that gives meaning to territory.
Features:
- Chunk‑based land claiming
- Clan‑owned territory
- Permission‑based interactions (containers, blocks, entities, etc.)
- Protection against griefing
- Visual claim borders & feedback
Claims directly influence:
- Minion placement
- Resource safety
- Future dungeon access
💱 Trading System
Bazaarflux introduces a controlled yet flexible trading layer.
Features:
- Secure player‑to‑player trades
- Trade UIs with confirmation stages
- Item & currency support
- Anti‑scam mechanisms
- Fully event‑driven (extensible)
Designed to scale into markets, NPC traders and global exchanges.
💰 Economy
A lightweight but powerful economy foundation.
Features:
- Server currency with precise handling
- Formatting support (k, M, B, etc.)
- Economy hooks for all systems
- Prepared for taxes, upkeep & sinks
The economy is intentionally conservative to prevent inflation and abuse.
🤖 Minions (Automation)
Minions are semi‑autonomous workers that operate within claimed land.
Features:
- Placeable minion entities
- Owner & clan‑bound permissions
- Task‑based behavior (gathering, processing, etc.)
- Inventory & upgrade system
- GUI‑driven control
Minions are powerful — but limited by land, energy, and upgrades.
🧩 System Integration
Bazaarflux is not a collection of isolated features.
Every system is interconnected:
- Claims restrict minions
- Economy balances trading
- Clans control territory & automation
- Future content builds on existing foundations
This ensures consistency and long‑term scalability.
🚀 Upcoming Features
The roadmap is focused on depth, not feature spam.
🏰 Dungeons & Instances
- Procedurally generated dungeons
- Instanced worlds per party or clan
- Loot tied into the economy
- Boss mechanics & progression
🧱 Items & Progression
- Custom items & materials
- Tiered crafting paths
- Rare resources from dangerous zones
🌍 World Expansion
- Special regions with unique rules
- PvE & PvP risk‑reward zones
- Claim‑restricted world events
🧠 Advanced Systems
- Clan upkeep & territory costs
- Economy sinks & balancing mechanics
- Minion specialization trees
- Market data & analytics
⚙️ Technical Highlights
- Optimized for performance
- Clean, modular architecture
- Thread‑safe critical systems
- Designed for large servers
- Easy to extend via events & APIs
📦 Status
Bazaarflux is under active development.
Core systems are stable, with new content being layered on top deliberately.
Expect regular updates focused on quality, balance, and long‑term server health.
📜 License
Private / Server‑bound usage.
Details to be defined.
Bazaarflux is not about short‑term fun.
It is about building a world players want to invest in.