# Bazaarflux **Bazaarflux** is a modular, performance‑oriented Minecraft server plugin designed to build a living player‑driven world. It combines clans, land control, trading, economy systems and automation into one coherent gameplay layer — without unnecessary bloat. Built for long‑term servers that value progression, cooperation, and strategic depth. --- ## ✨ Core Philosophy * **Player‑driven economy** – supply and demand emerge naturally * **Territorial gameplay** – land ownership actually matters * **Automation with limits** – power grows, but never unchecked * **Extensible design** – features are built to expand cleanly --- ## 🏰 Clans Clans are the social and strategic backbone of Bazaarflux. **Features:** * Create and manage clans * Clan roles with granular permissions * Shared clan storage and assets * Clan chat & internal coordination * Clan‑bound upgrades and systems Clans are deeply integrated into *claims, economy, trading and minions*. --- ## 🗺️ Claims (Land Control) Land is power. Bazaarflux introduces a structured claiming system that gives meaning to territory. **Features:** * Chunk‑based land claiming * Clan‑owned territory * Permission‑based interactions (containers, blocks, entities, etc.) * Protection against griefing * Visual claim borders & feedback Claims directly influence: * Minion placement * Resource safety * Future dungeon access --- ## 💱 Trading System Bazaarflux introduces a controlled yet flexible trading layer. **Features:** * Secure player‑to‑player trades * Trade UIs with confirmation stages * Item & currency support * Anti‑scam mechanisms * Fully event‑driven (extensible) Designed to scale into markets, NPC traders and global exchanges. --- ## 💰 Economy A lightweight but powerful economy foundation. **Features:** * Server currency with precise handling * Formatting support (k, M, B, etc.) * Economy hooks for all systems * Prepared for taxes, upkeep & sinks The economy is intentionally conservative to prevent inflation and abuse. --- ## 🤖 Minions (Automation) Minions are semi‑autonomous workers that operate within claimed land. **Features:** * Placeable minion entities * Owner & clan‑bound permissions * Task‑based behavior (gathering, processing, etc.) * Inventory & upgrade system * GUI‑driven control Minions are powerful — but limited by land, energy, and upgrades. --- ## 🧩 System Integration Bazaarflux is not a collection of isolated features. Every system is interconnected: * Claims restrict minions * Economy balances trading * Clans control territory & automation * Future content builds on existing foundations This ensures consistency and long‑term scalability. --- ## 🚀 Upcoming Features The roadmap is focused on **depth**, not feature spam. ### 🏰 Dungeons & Instances * Procedurally generated dungeons * Instanced worlds per party or clan * Loot tied into the economy * Boss mechanics & progression ### 🧱 Items & Progression * Custom items & materials * Tiered crafting paths * Rare resources from dangerous zones ### 🌍 World Expansion * Special regions with unique rules * PvE & PvP risk‑reward zones * Claim‑restricted world events ### 🧠 Advanced Systems * Clan upkeep & territory costs * Economy sinks & balancing mechanics * Minion specialization trees * Market data & analytics --- ## ⚙️ Technical Highlights * Optimized for performance * Clean, modular architecture * Thread‑safe critical systems * Designed for large servers * Easy to extend via events & APIs --- ## 📦 Status Bazaarflux is under **active development**. Core systems are stable, with new content being layered on top deliberately. Expect regular updates focused on quality, balance, and long‑term server health. --- ## 📜 License Private / Server‑bound usage. Details to be defined. --- **Bazaarflux is not about short‑term fun.** It is about building a world players want to invest in.